Once I start creating a game, I want to make it organized. I'm going through the following stages below.
Finish Forum and website- These two are important to because it helps me inspire myself of continuing the mod. I know it doesn't make sense but it also gives the project a "more alive" feeling letting the community know whats going on.
Sounds- Pulling sounds from the game will be the easiest of them all.
Model- Exporting the models from the Oot (Ocarina of Time) is a very easy and quick process.
Texture- Textures will be the hardest to achieve, if I release an early demo for example don't expect textures.
Collision- I have know idea how difficult the collision will be but if i can make all models collide-able to their own form, then it will be simple and quick.
GUI (Game user interface)- Can't wait to do this.
Map- Technically its a part of model but its not an individual model so to speak (This includes the sky.
Animation- Will be the least to enjoy but once I start getting the hang of it then "whalla".
Weapons- It's a roleplaying game, you move around all over Hyrule with friends and hang out. I'm not sure if I want to add weapons, I don't want to compete with Packer. (He's a good person) -His is deathmatch right now. -
Zelda World Your probably wondering where is the multiplayer or chat system, the answer is there already built in.
(And yes I'll have a early demo when I get the important stuff done)
Note: Packers used Adult Link so I'll use Young Link (Was going to use him regardless)
-----------------------------------------Below will be updated constantly--------------------------------------
Ones that are currently doneNone this site and Game just started.